* For extra particulars, please see our tutorial video: * Hotspot based mostly - no extra pixel hunting! Totally new, much praised, sport play controls that have been built from the bottom up for touch-screens. 'Simon The Sorcerer - Mucusade: twenty fifth Anniversary Edition' options: With a cast of 1000's (mostly woodworm) and enough Swampy Stew to keep an underprivileged nation sick for a 12 months, this traditional adventure will keep you nicely entertained till we handle to make one other sequel. Journey with Simon via this inevitable sequel to the best selling Simon the Sorcerer, as he manages as soon as more to get caught in a land of twisted fairytales, recycled gags and carbon dated clichés! Simon then begins to search for a particular fuel that can energy again the wardrobe and get him residence. Sordid reconstructs his Fortress of Doom and sends a magical wardrobe to fetch Simon, but it by accident ends up on the doorstep of Calypso, the wizard Simon needed to save within the first sport. Just when he thought his life was regaining some semblance of normality, Simon's wonder years are once once more turned the different way up when the evil sorcerer Sordid returns from the grave with just one factor on his thoughts - revenge! WELL WORTH of your time and money - ACG (Adventure Classic Gaming)įollowing the success, media praises and excessive user scores of the primary adventure of Simon the Sorcerer (also out there on Google Play), we proudly present the subsequent instalment. I've setup an apptracker to message me when various p&c games drop in price on the iPad, it seems most of the bargains were before I got the device.EVERY critical adventure gamer ought to have played this sport. Obviously I played Tales of MI and Back to the Future. The most modern games I tend to play are usually iPad apps. I often dig out Frontier Elite II, Fragile Allegiance, Settlers 3 etc. I find myself replaying games I'm used to rather than new ones. Oh I played NES Maniac Mansion 1st actually but I digress.
#SIMON THE SORCERER 2 UHS PC#
Jdrive wrote:Maybe it's because I played it during my PC game formative years when I was 7-10 ('93-'95, Ultima VII, Doom, and Lucasarts, good times) and this was my first adventure game from memory, I found DOTT afterwards, and I love them both equally, but always had a soft spot for Sam and Max. So you don't need any prior knowledge, maybe it's one of those things you need to have played at the time or it won't click - I imagine a 14 year old today trying to play Ultima VII would look at me like I was a nutjob if I tried to tell them it was one of the best fantasy RPGs ever (imo) lol. Oh I never had any idea who sam and max were, think my uncle (who's PC it was) told me they were comic characters, but I never read the comic until a few years ago. Max is just a rabbity thing, doesn't really have any powers from memory, aside from usual comic book stretches of reality. Just reminding me of Snuckeys and the Carnival made me want to go back to play it lol. I don't recall the interface being any more clunky than any other adventure game of the time. Yeah I remember it being a bit frustrating until you work out the first lot of puzzles, the world feels very closed. Maybe it's because I played it during my PC game formative years when I was 7-10 ('93-'95, Ultima VII, Doom, and Lucasarts, good times) and this was my first adventure game from memory, I found DOTT afterwards, and I love them both equally, but always had a soft spot for Sam and Max. And my puzzle solving ability is just fine.
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![simon the sorcerer 2 uhs simon the sorcerer 2 uhs](https://gamefabrique.com/storage/screenshots/pc/simon-the-sorcerer-3d-10.png)
The only useful thing you've said is the "." to skip dialogue which I appreciate. This is a brilliant game, but you can't enjoy it if you're determined to only find flaws.I wouldn't have bought it expecting to hate it, that's ridiculous. Honestly, from the sounds of it, you've gone into this game expecting to hate it. If you're so upset about having to hear this dialog, simply skip it by pressing "." on the keyboard. It's not like they even had the possibility to have the game jam-packed with dialog that changes every time you talk to someone. Okay, so the interface wasn't the best, but come on! It's not nearly as difficult as you're claiming! It could take up to three seconds to cycle through the actions! *GASP!*Īs far as your complaint about Snuckeys is concerned, you need to remember that this is an adventure game from the early '90s. If you can't progress between just a few different screens, there's obviously some puzzle(s) you're missing. The point of these games is to prevent a challenge. Grim107 wrote:Sounds to me like you're no good at solving puzzles.